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Project Title

Who Am I?

This is a 2D isometric game that target audience who enjoy casual game and puns in video game. Player start out as a robot agent who had lost his memories. He is posses ability to swap memory with other and gain ability of the person he swapped with.

Team Role

Duration

Duration

Team Size

Team Size

Gameplay Programmer / Producer 

                /Designer

6 months

5

Game Engine

Game Engine

Language

Custom Engine

C++

Contribution

Objective:

Create feedback when player is interacting and cut scene cinematic for storytelling.

Problem Encounter:

Player wasn't clear on the ending point of the level and forgetting control frequently.

Solution:

Use UI with motion that capture player attention to teach him the control for interacting. Feedback such as using color to indicate right or wrong answer and also cut scene to show player's goal in the level.

Objective:

Interactions such as memory swapping and chat boxes.

Problem Encounter:

Too many different memories/abilities might be hard to manage

Solution:

Design the puzzle that require specific memory that player do not have to keep trial and error to find the exact solution.

Objective:

Designing AI behavior to create gameplay

Problem Encounter:

AI seems easy to counter and less challenging

Solution:

Tweak the AI value such as their speeds or detection range to increase the difficulty

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